Learning programming with D - optimizing the entry point / the environment?
Adam D. Ruppe via Digitalmars-d
digitalmars-d at puremagic.com
Thu Mar 23 09:11:30 PDT 2017
On Thursday, 23 March 2017 at 12:36:30 UTC, Martin Tschierschke
wrote:
> Very important I think would be to add some graphics,
> especially to get the interests of kids, For example
> arsd.simpledisplay.d with its nice learning example Pong.
Fun fact, I added Minesweeper to the example thing, and next I
want to do Tetris and maybe Asteroids and Space Invaders.
I can do a lot of simple games like that in ~200 lines of code
(pong is like 100, minesweeper is 170), so they make fun examples
that are playable without being too big for newbies to copy/paste
and start toying around with.
It is cool to be able to play with those little programs and
customize them to your desire without having to mess with
installing a hundred libraries. I miss the good old days in DOS
when making games like that was actually really easy.
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