Jonathan Blow's presentation
    Jack Stouffer via Digitalmars-d 
    digitalmars-d at puremagic.com
       
    Mon May  8 12:28:51 PDT 2017
    
    
  
On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
> On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
>>You know, unless you want to try making a 45
>> gigabyte executable for current Playstation/Xbox games.
>
> Is this why most console games that get ported to PC are 
> massive? GTA V on PC, for example, was 100GB, while Skyrim was 
> around 8GB.
Skyrim was that size on release because the console version had 
to fit on a DVD for the xbox 360 version, plus they made almost 
no changes to the PC version of the game. GTA V however, was 
released several months after the console release and had larger 
textures and uncompressed audio.
    
    
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