Jonathan Blow's presentation
Ethan Watson via Digitalmars-d
digitalmars-d at puremagic.com
Wed May 10 04:59:34 PDT 2017
On Tuesday, 9 May 2017 at 23:47:46 UTC, Era Scarecrow wrote:
> Nope, uncompressed. Seems some games they decided the small
> amount of time spent decompressing audio and textures was too
> high, which is why some of the games are 50Gb in size, because
> it's more important to have larger textures than trying to push
> the HD textures and 4k stuff, vs actually having hardware that
> can handle it, since the console hardware is seriously behind
> PC hardware.
On Tuesday, 9 May 2017 at 23:58:13 UTC, Era Scarecrow wrote:
> Found an appropriate articles Regarding Titanfall (a few years
> ago), although that's for PC and the reason for giving a boost
> to 'underpowered PC's', although i could have sworn they did it
> for consoles more. Still ridiculous in my mind.
Yeah, you might want to actually read the entire thread before
stating this stuff again.
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