hacky way to get explicit default constructor on struct :P
Steven Schveighoffer
schveiguy at yahoo.com
Mon Oct 30 13:24:46 UTC 2017
On 10/28/17 12:59 PM, LunaticWare wrote:
> Event if there is no default constructor on struct we can still make one
> that work as well as if it were implemented, here is my example n__n
>
> ------
>
> import std.format;
> import std.stdio;
>
> struct Player
> {
> string name = "Baz";
> float[2] position = [0, 0];
>
> // Adding an explicit constructor to struct =)
> // But we can't enforce it since this relies on it =(
> static ref auto opCall(string name = "Bar", float x = 1, float y = 1)
> {
> // Even if we give no argument opCall will still be called ;)
> writefln("Entering the explicit constructor as '%s'", name);
>
> // Taking advantage of the implicit constructor
> Player self;
>
> // Initializing all the members
> self.name = name;
> self.position[0] = x;
> self.position[1] = y;
>
> // Returning the reference of the object
> return self;
> }
>
> string toString()
> {
> return format("Hello i am '%s' and at the coordinate x%s / y%s",
> this.name, this.position[0], this.position[1]);
> }
> }
>
> void main()
> {
> auto foo = Player("Foo", 2.7, 10.6);
> auto bar = Player();
> Player baz;
>
> writefln("%s\n%s\n%s", foo, bar, baz);
> }
>
> // == RDMD OUTPUT ==
> // Entering the explicit constructor as 'Foo'
> // Entering the explicit constructor as 'Bar'
> // Hello i am 'Foo' and at the coordinate x2.7 / y10.6
> // Hello i am 'Bar' and at the coordinate x1 / y1
> // Hello i am 'Baz' and at the coordinate x0 / y0
>
You won't ever get the same support for this as C++. D is very clear
that a struct must be constructable from its init value, and be valid.
For instance:
auto p = new Player[1];
assert(p[0].name == "Baz");
-Steve
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