[OT] Unity migrating parts of their engine from C++ into High Performace C# (HPC#)
Dukc
ajieskola at gmail.com
Tue Apr 3 07:29:11 UTC 2018
On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
> - No code that would trigger GC is allowed
Impressive! It definitely won't be anyhing like D or Rust in
systems field anyway, but C# usually feels to be so reliant in GC
that this sounds wonderous nonetheless! Especially if, even
without its core feature, classes, it's worthy as a c++
replacement where applicable.
I should really check this at some point.
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