Is there any good reason why C++ namespaces are "closed" in D?
Atila Neves
atila.neves at gmail.com
Mon Aug 6 15:55:42 UTC 2018
On Saturday, 4 August 2018 at 12:18:21 UTC, tide wrote:
> On Saturday, 4 August 2018 at 01:45:44 UTC, Laeeth Isharc wrote:
>> On Friday, 3 August 2018 at 22:55:51 UTC, Rubn wrote:
>>>
>>> The difference is they would have to rework their existing
>>> code. If you are writing D source code bindings for your
>>> code, then you are essentially writing new code. You don't
>>> have to worry about backwards compatibility.
>>
>> Why would you write bindings if the computer can do it for
>> you, better, faster and consistently?
>
> With the current tools the ones that generate D files to be
> used aren't very good. They evaluate Macros based on the
> current implementation, so if there's a define MACHINE_X86 or
> MACHINE_x64, those macro and #if's will be evaluated based on
> the current system running the tool instead of generating
> equivalent version() statements.
If the D files are to be checked in, then yes, that'd be a
problem. If they're not, as is the case with dpp, then... that's
actually what you want.
dpp: I fought the preprocessor and the preprocessor won.
> It would be, but I don't think it'll ever be 100% and will
> require manual intervention.
If manual intervention is required, dpp has failed. Some problems
will be tricky, especially where the preprocessor is concerned.
But a lot of real-life production code works.
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