Better vector support
solidstate1991
laszloszeremi at outlook.com
Mon Feb 5 22:04:46 UTC 2018
I'm using vector operations in my graphics engine for rendering,
since low-level raster operations in GPU are well hidden under
layers of API, although I'm planning on porting the blitter
algorithms for DCompute once it becomes more mature, as well as
creating the CPUblit library for general use (will contain
blitter and alpha-blending functions as well as basic drawing
ones).
However, since I have to write most of the functions with
Assembly, I have to write every function multiple times in a
hard-to-read format. After spending some time with using vectors,
I came up with some suggestions:
-32 bit and 64 bit long vectors have to be supported at the level
of loading from the memory. The former is very useful in computer
graphics.
-There's a lot of low-level operations in SSEn that are either
also present in e.g. NEON, or can be emulated through a simple
function, like unpacking (often used for integer promotion by me).
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