Somewhat OT: defining algebras in D
Nick Sabalausky (Abscissa)
SeeWebsiteToContactMe at semitwist.com
Fri Feb 9 02:40:06 UTC 2018
On 02/08/2018 04:37 PM, Amorphorious wrote:
> On Thursday, 8 February 2018 at 15:23:05 UTC, Simen Kjærås wrote:
>> So I was bored in a meeting and decided to implement a generic
>> template for defining complex numbers, dual numbers, quaternions and
>> many other possible algebras by simply defining a set of rules and the
>> components on which they act:
>>
>> source:
>>
>> https://gist.github.com/Biotronic/833680b37d4afe774c8562fd21554c6b
>>
Cool. Took me a while to start to understand it and still not 100%
grokked (partly because I've never quite been able to fully grasp
quaternion math (at least, beyond Unity3D's ultra-easy abstraction for
it) and never heard of dual numbers before), but staring at the complex
number example helped see how this works. It's a very cool idea!
> It would be nice if you learned how to document your code. It's not
> always easy for someone on the outside to be able to pick it up and it
> ultimately means your hard work will be less used as it could be. I know
> that sometimes comments can be redundant but it can also provide a
> better understanding.
>
Well, that's the difference between a formal library package release vs
sharing a working proof of concept jotted down to pass time ;)
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