[OT] Unity's HPC#
Nicholas Wilson
iamthewilsonator at hotmail.com
Fri Mar 1 09:13:42 UTC 2019
On Friday, 1 March 2019 at 06:54:07 UTC, Nick Sabalausky
(Abscissa) wrote:
>We could *really* use
> a different format for all this argumentative stuff. Forums are
> too transient. What we need is something like a Wiki, but
> organized like this:
>
> - Ideas
> - Arguments For/Against, and/or possible Cautions
> - Rebuttals
> - Counter-Rebuttals
>
> ...For everything, all in one canonical place. Wouldn't that be
> nice? I get so tired of everyone's arguments about everything
> having no viewable structure whatsoever...it's no wonder
> nobody's arguments ever get anywhere!!! This would be so much
> more practical as a standard base-of-operations for (hopefully)
> a meritocracy, don't you think?
Nice Idea!
> But NO! We've gotta define a manual process to soak up as much
> time as it takes to catch things BEFORE the test suite has a
> chance to!
Hopefully the DIP process will change significantly at DConf,
doing the above for it would be a good start!
> This surprises me actually. My perception was that the PS4/XB1
> were very on-par with each other in terms of architecture: Both
> are x64-based with PC-like GPUs (and without all the hardware
> variation within a single platform, like on desktop/laptop).
> Wouldn't have expected any significant differences regarding a
> compiler's ability to generate machine code. Or is this more an
> OS issue than a hardware one? (Or not allowed to say?)
IIRC its system (e.g. linker) related. There was a person trying
to get LDC to produce code for PS3(? or 4?) and the problem was
Sony use a patched clang and he couldn't reverse engineer what
was needed, may have needed LLVM changes.
> I guess that sounds promising at least, y'know, considering.
> 'Least it's not something fundamental that requires changing
> any higher-ups minds ;)
Just wait for Dconf ;)
>> People need to care about VisualStudio to nail this checkmark.
>> The
>> entire industry uses VS, 100's of thousands of native code
>> developers,
>> there are practically no exceptions.
>> VS is not popular in this forum, but people NEED TO CARE about
>> it if
>> they want to succeed generally, even if they don't use it
>> themselves.
>> It's the most important piece of tooling by lightyears.
>
> A good point. I guess at some point D has to decide where its
> priorities are: Increased adoption of D vs meeting the needs of
> existing D users, or a more equitable balance of both. Or
> perhaps D's already made it's decision here...*shudder*...
We just need to make and record decisions period. With the
discontinuation of the publication of the Vision documents we are
directionless. Fear not DConf will fix that.
> I honesty find D very frustrating these days. On one hand, it's
> still by far my favorite language, due to expressiveness,
> ranges, the low-level abilities it does have (unlike most
> languages these days), and all of the basic common-sense
> pragmatism that went into its early design about ten or so
> years ago. But OTOH, I feel the focus on pragmatism and common
> sense has been thrown straight out the window for the past many
> years, and its already accelerating down the same paths that
> led C++ to become the mess that it is today. I feel like D's
> obsessively doing *exactly* what Scott Meyers warned us
> against, in stark contrast to the early principles that made D
> worthwhile in the first place.
I think Scott was warning us not to make stupid non-sensical
decisions (hence playing the game "what is the value of this
variable?"), I think we have a different problem, namely that we
aren't making enough decisions. Anyway I hope you are coming to
dconf so we can sort out some of these problems at the Foundation
AGM there.
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