Can D's Garbage Collector be Very Fast?
Vijay Nayar
madric at gmail.com
Wed May 8 10:27:43 UTC 2019
This is a very interesting read that talks about Go's evolution
of their garbage collector. They have benchmarks showing a "stop
the world" pause of between 5 and 10 milliseconds consistently.
https://blog.golang.org/ismmkeynote
> So what about write barriers? The write barrier is on only
> during the GC. At other times the compiled code loads a global
> variable and looks at it. Since the GC was typically off the
> hardware correctly speculates to branch around the write
> barrier. When we are inside the GC that variable is different,
> and the write barrier is responsible for ensuring that no
> reachable objects get lost during the tri-color operations.
There are obviously cases where even such a pause is not
permitted, but these are the cases where custom allocators will
likely be written in any language. Given that the write-barrier
is only on when the Garbage Collector is being run, could D also
do something similar to have a very fast garbage collector, but
also allow even that small performance penalty of a write barrier
during GC collections to be avoided entirely while using @nogc?
More information about the Digitalmars-d
mailing list