Web-based game written in D
Flying-Toast
email at example.org
Thu May 30 22:08:32 UTC 2019
On Thursday, 30 May 2019 at 21:13:08 UTC, JN wrote:
> On Thursday, 30 May 2019 at 14:26:50 UTC, Flying-Toast wrote:
>> I've been working on writing a game for a while, and it is
>> finally nearly complete.
>> It is browser-based multiplayer (similar to agar.io,
>> slither.io, etc), using Vibe.d for the web stuff. I have been
>> working on it off and on for ~1 year, including a full rewrite
>> from node.js to D.
>>
>> Anyway, you can check it out here:
>> http://sorcerio-pre-alpha.tk/
>>
>> And of course the source:
>> https://github.com/Flying-Toast/sorcerio
>
> Feels fairly snappy. I looked briefly over the source code. I
> am surprised how simple the client is.
>
> Looks to me you only do client-side prediction for the
> movement, but don't do anything for shooting, is that correct?
Yes, currently only movement is predicted. I will probably
implement prediction for other things too, though.
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