Whats holding ~100% D GUI back?
Paulo Pinto
pjmlp at progtools.org
Thu Nov 28 15:42:29 UTC 2019
On Thursday, 28 November 2019 at 15:29:21 UTC, Ethan wrote:
> On Wednesday, 27 November 2019 at 16:06:38 UTC, Gregor Mückl
> wrote:
>> On Tuesday, 26 November 2019 at 12:15:57 UTC, rikki cattermole
>> wrote:
>>> - Render pipeline is from AAA games, the only person I trust
>>> with designing it is Manu
>>
>> I don't understand what you mean by this. A game rendering
>> pipeline and a desktop UI rendering pipeline are fundamentally
>> very, very different beasts. One shouldn't be used to emulate
>> the other as the use cases are far too dissimilar.
>
> Stop saying this. It's thoroughly incorrect. Cripes.
>
> If you think the desktop layout engine introduced in Windows
> Vista, or even the layout engines used in mobile browsers and
> current desktop browsers, doesn't have a ton in common with a
> game rendering pipeline then your knowledge is well outdated.
As an example of it, Windows 10 composition layer is basically a
thin wrapper around DirectX, exposing most of its features to
WinUI.
https://docs.microsoft.com/en-us/windows/uwp/composition/visual-layer
https://channel9.msdn.com/Events/TechDays/Techdays-2016-The-Netherlands/The-Visual-Layer-Animations-Effects--More-in-Windows-10-Anniversary-Edition
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