Whats holding ~100% D GUI back?
Guillaume Piolat
first.last at gmail.com
Sat Nov 30 20:42:55 UTC 2019
On Friday, 29 November 2019 at 16:40:01 UTC, Gregor Mückl wrote:
>
> The OpenGL part of my method is for actually propagating sound
> through the scene and computing the impulse response from that.
> That is typically so expensive that it's also run
> asynchronously to the audio processing and mixing. Only the
> final impulse response is moved to the audio processing thread.
> Perceptually, it seems that you can get away with a fairly low
> update rate for the reverb in many cases.
Very interesting, early reflections are hard. Interested to hear
your results!
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