Nim programming language finally hit 1.0
GreatSam4sure
greatsam4sure at gmail.com
Fri Oct 4 11:32:03 UTC 2019
On Thursday, 3 October 2019 at 18:27:46 UTC, Adam D. Ruppe wrote:
> On Thursday, 3 October 2019 at 18:15:10 UTC, Chris wrote:
>> How will it work once it's finished?
>
> That's part of what we still need to figure out. What I'm
> aiming for in the first version is you compile the D code with
> ldc then work the generated shared object back into your
> workflow, which won't be modified; you just make the blob then
> drop it in as if it was a closed-source library.
>
> Second pass is possibly a plugin with android studio, or at
> least the build system. I'm actually totally new to mobile dev
> (I personally don't even use smartphone apps!) so lots of
> learning as I go. I'm pretty thankful for the work the ldc
> people have already done on this, as well as the prior art
> Joakim did before he left.
>
> The iOS thing is being led by someone else (idk if he wants to
> publicly talk about it yet), but he's very much a competent Mac
> person so I have no doubt he'll make it work well.
>
>> Are there any plans for auto generated bridges, e.g. JNI
>> calling rt_init() or something?
>
> I do want to put the bindings to the NDK into druntime as well
> in core.sys.android. The D foundation is officially backing
> this work which makes that more realistic.
Thanks for the effort.
But it must work out of the box. A plugin to the android studio
will be best prefer. All the heavy lifting should be done by the
plugin.
I would like to just install the plugin and would be fine for it.
If I can get this, I might consider donating for it.
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