DIP 1020--Named Parameters--Community Review Round 2
rikki cattermole
rikki at cattermole.co.nz
Thu Sep 12 12:06:47 UTC 2019
On 12/09/2019 11:50 PM, Yuxuan Shui wrote:
> On Thursday, 12 September 2019 at 11:46:46 UTC, rikki cattermole wrote:
>> On 12/09/2019 11:29 PM, Yuxuan Shui wrote:
>>> Dumb question: @named parameters are ignored in overload resolution,
>>> so in this example:
>>>
>>> void draw(@named Circle shape);
>>> void draw(@named Rectangle shape);
>>>
>>> Is a call to draw:
>>>
>>> draw(someShape);
>>>
>>> always going to be a compilation error?
>>
>> Yes.
>>
>> Because you didn't use a named argument.
>>
>> These would have been valid declarations that would match that
>> function call:
>>
>> void draw(Circle shape);
>> void draw(Rectangle shape);
>>
>> In this example you didn't need named parameters.
>> Since the variable name of the calling body should be descriptive
>> enough to tell you that it is a circle/rectangle.
>
> Ah, sorry. I meant to write draw(shape: someShape).
In that case, two methods:
1. void draw(Shape)(@named Shape shape) { draw(shape); }
2. void draw(Shape:Circle)(@named Shape shape) { draw(shape); }
The second is better because of validating the parameter type, but does
require one per type. Assuming I remember this particular bit of
templates correctly.
I had to assume that drawing has to be specific to the type passed in
and that the draw function will be concrete (can be virtual). But that
shouldn't be a problem.
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