Nobady is going to complain about that...
Paulo Pinto
pjmlp at progtools.org
Thu Apr 23 05:49:58 UTC 2020
On Thursday, 23 April 2020 at 02:05:00 UTC, Arine wrote:
> On Wednesday, 22 April 2020 at 18:21:13 UTC, Paulo Pinto wrote:
>> On Wednesday, 22 April 2020 at 14:54:58 UTC, welkam wrote:
>>> https://www.youtube.com/watch?v=tK50z_gUpZI&t=1321
>>>
>>> I think people in this forum will find these 11 secs as
>>> amusing
>>
>> Meanwhile in real world:
>>
>> https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Objects/Optimizations/index.html
>
>
> They aren't using a generic garbage collector. They built a
> system specifically designed for their purposes. Without a
> doubt, they spent a lot of time optimizing that. And it
> definitely doesn't have to do as much as a generic GC that
> allocates memory. There only N amount of objects and they can
> only interact in a specific way. You don't have to scan memory
> and inaccurate accept a long type as a reference to a section
> of memory.
>
>> https://unity3d.com/partners/microsoft/mixed-reality
>>
>> https://stadia.dev/intl/de_de/blog/unity-production-ready-support-for-stadia-now-available/
>>
>> https://developer.nintendo.com/tools
>>
>> https://developers.google.com/ar/develop/unity
>
> Unity uses C#, but at its core it still uses C++. Sadly that
> portion is closed source. As well they use only a subset of C#
> which is severely crippled and effectively disables almsot
> every GC reliant feature.
>
>> https://www.cryengine.com/tutorials/view/programming-and-project-guides/c-programming#
>
> Not that familiar with cryengine, but I imagine they probably
> copied Unity here as they didn't originally use C#.
>
>
>> https://gapid.dev/about/
>
> I've used gapid in the past, its a piece of garbage that
> doesn't work right. I've had more success with Render Doc
> https://renderdoc.org/.
>
>
>> So yeah, those guys on the videos are entitled to their
>> opionion on how GCs are bad, yet Google, Nintendo, Microsoft,
>> Epic, Crytech seem to be doing quite fine with them.
>
> Yah posting a bunch of links to things you don't understand or
> how they work. You've just given all good examples against a
> generic GC used for memory management.
Quite on the contrary, while deconstructing every single example,
you miss the point, yes some of them do use C++ underneath, yet
what the large majority of developers are writing makes use of
some form GC, reference counted, tracing, simple, advanced tech,
whatever.
The world moves forward, with all major graphics engine and OS
vendors shipping tooling that to a certain extent makes use of GC
based technologies.
All major desktop and mobile OSes make use of it in some form,
and then there is the Web as the biggest OS out there using a GC
enabled language.
It is the anti-GC crowd that doesn't understand that they
eventually will be sitting in a city full of tumbleweeds.
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