Future of D
Max Haughton
maxhaton at gmail.com
Tue Dec 15 11:57:41 UTC 2020
On Tuesday, 15 December 2020 at 09:11:26 UTC, Paulo Pinto wrote:
> On Tuesday, 15 December 2020 at 08:13:31 UTC, Dylan Graham
> wrote:
>> On Sunday, 13 December 2020 at 20:35:15 UTC, H. S. Teoh wrote:
>>> On Sun, Dec 13, 2020 at 07:33:30PM +0000, Max Haughton via
>>> Digitalmars-d wrote: [...]
>>>> I really think properly killing the GC would give us a big
>>>> boost in fresh blood to the community. It would still be
>>>> there, but it's a huge turn off to new users.
>>>
>>> Honestly, IMNSHO the anti-GC crowd is only a vocal minority.
>>> For most normal applications the GC is actually a big plus.
>>
>>
>> D's biggest problem are those trying to turn it into C++.
>
> With the irony that most prominent C++ game engines, and OS
> component frameworks, do use some form of automatic memory
> management.
But not usually a stop-the-world one like we have.
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