Beeflang - open source performance-oriented compiled programming language
Chris Katko
ckatko at gmail.com
Sun Jan 12 04:39:32 UTC 2020
There is zero chance I'd use a language younger than 10 years old
for a game.
- No toolchain
- No bugs discovered by an active community
- No community, tutorials
- No 3rd party libraries
- No proof-by-fire that the language doesn't have a huge,
project breaking "gotcha" that will only be noticed by a really
smart programmer
- NO PROOF that the language developer will even be around in a
few years.
Dlang is at the cusp of the minimum I'd consider any viable game.
Unless by "game" you mean like, a 1-3 month dev cycle that you
don't support for years later and just throw on the Steam store
and forget about.
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