Bullet Physics in D
Jonathan Levi
catanscout at gmail.com
Thu Jan 30 18:52:36 UTC 2020
I want to use the Bullet physics engine for a project of mine
which is in D. I have found many a bunch of different posts in
the Forum (the most recent was in 2016). The primary problem
seemed to be dealing with the fact the Bullet is made in C++.
(It has been 4 years, has D & C++ binding gotten easier now?)
Bullet now has a first-party C API (which they use for PyBullet
(Python bindings for Bullet)). It should then theoretically be
easy to make bindings!
I would really like to see bindings for Bullet created. And I
will be putting effort to do it, but I know there are others in
the D community who would far better at managing it than myself.
@BLM768 @Dechcaudron @vuaru
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