I wish Dlang had incremental and concurrent garbage collection
JN
666total at wp.pl
Fri Jan 31 10:35:45 UTC 2020
On Saturday, 11 January 2020 at 21:10:45 UTC, James Lu wrote:
> I have a single-threaded, highly stateful application, a
> networked multiplayer game. It must run on the server at 25FPS.
> What progress is there on giving D a GC mode that "spreads out"
> the cost of doing GC?
Have you actually done any profiling that shows that D's GC is
preventing you from achieving 25 FPS? 25 FPS is 40 ms, I don't
know how much your update loop takes, but I don't think the D GC
pauses would be this long?
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