Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
Ola Fosheim Grostad
ola.fosheim.grostad at gmail.com
Sun Nov 22 20:29:24 UTC 2020
On Sunday, 22 November 2020 at 20:20:50 UTC, Ola Fosheim Grostad
wrote:
> If you want to mix ARC and GC in the same executable, for high
> efficiency, you need at least two types of pointers: owning and
That was a bit terse. What I meant is that you could use the same
library for both ARC and GC if you have a distinction between
nonowning and owning pointers, and that this would be needed for
efficient ARC/precise GC. If you also attatch a magic hidden
template parameter to functions then you can have one thread
using ARC and another one using a thread local GC using the same
templated libraries.
More information about the Digitalmars-d
mailing list