Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

jmh530 john.michael.hall at gmail.com
Sun Nov 22 20:58:51 UTC 2020


On Sunday, 22 November 2020 at 14:30:45 UTC, Ethan wrote:
> There's many nuanced points to consider here, so given that GC 
> came up on the live Q&A and I got in to a bit of a chat there I 
> figured copy/pasting that log and getting in to a (real, 
> stop-saying-gamedev-doesn't-want-this) longer form discussion 
> about the exact kind of GC we want in game development.
>
> There's a few people in the community here that are involved in 
> console game dev, and they would know the kind of 
> characteristics we require. Similarly, many of the lower level 
> programmers that work with GPUs and the like are well aware 
> that garbage collection is not good enough for releasing 
> resources outside of the main system environment and would know 
> the kind of control we require over deallocation and release 
> paths.
>
> [snip]

Maybe organize a group to meet once a week to discuss issues and 
a path forward?


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