Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
    Ola Fosheim Grostad 
    ola.fosheim.grostad at gmail.com
       
    Wed Nov 25 07:43:23 UTC 2020
    
    
  
On Wednesday, 25 November 2020 at 06:21:21 UTC, Paulo Pinto wrote:
> ARC/RC also stops the world, hence the typical optimization to 
> move the referenced data to a background thread when the 
> reference count reaches zero for cleanup, and use of 
> deferred/hazardous pointers.
ARC does not stop the world.
Algorithms that need hazard should do their own.
ARC should be as light as it can be. D is for systems programming.
    
    
More information about the Digitalmars-d
mailing list