Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
    Ola Fosheim Grostad 
    ola.fosheim.grostad at gmail.com
       
    Wed Nov 25 09:36:41 UTC 2020
    
    
  
On Wednesday, 25 November 2020 at 09:05:16 UTC, Guillaume Piolat 
wrote:
> Two top game engines in the world use garbage collection 
> (Unity, Unreal), and the problem they _had_ is: a missed frame 
> 60fps to 30fps (I wouldn't be able to see it). The example to 
> show this is of course a FPS game where players can see this.
I dont know. In my experience dropped frames are annoying in 
smooth artistic scenes. You want to suspend disbelief to create 
immersion.
    
    
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