Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
Ola Fosheim Grostad
ola.fosheim.grostad at gmail.com
Wed Nov 25 13:04:53 UTC 2020
On Wednesday, 25 November 2020 at 13:01:20 UTC, Paulo Pinto wrote:
> On Wednesday, 25 November 2020 at 11:39:05 UTC, Ola Fosheim
> Grostad wrote:
>> On Wednesday, 25 November 2020 at 11:24:27 UTC, Paulo Pinto
>> wrote:
>>> On Wednesday, 25 November 2020 at 11:01:06 UTC, Ola Fosheim
>>> Grostad wrote:
>>>> If it allows for separate pools.
>>>
>>> Indeed, and I have used them in Go, Java and .NET, so D can
>>> easily do it.
>>
>> Didn't know Go had that in, cool. :)
>>
>> I wonder if D's fork collector supports this?
>
> What is so special about having memory allocated over OS APIs
> and then making of the language features (using/SafeHandles,
> try, defer) to create arenas?
It isnt sufficient to have arenas you need to prove that there
are no pointers crossing the pool boundaries?
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