About whether D / rust / golang can be popular.
Robert M. Münch
robert.muench at saphirion.com
Thu Nov 26 11:16:09 UTC 2020
On 26 Nov 2020 at 06:46:59 CET, "zoujiaqing" <zoujiaqing at gmail.com> wrote:
> Whether a programming language can be popular depends on what?
Mostly non-technical aspects...
> ## Go
> Must kill skill: Goroutine
* Stability with minimum breaking changes over a long time
* Development in the large and long-term maintainability
> Availability: the standard library is powerful. IDE powerful.
> High GC efficiency. friendly debugging tracking tool. It is
> convenient to realize various functions based on standard
> library.
* Big eco-system
* Super simple setup and out-of-the-box experience
* Cross-compilation
> But language features are too few.
That's a big plus, if not the biggest. There are not X ways to do thing, but
mostly one way. Go code is totally boring and that's good.
We considered D for our next big project but will not use it, even I like many
the technical aspects. We will use Go, because you just get a lot of stuff
done right and straight forward.
> ## Rust
> Must kill skill: Memory Security
* Super pedantic compiler
* Super pedantic standard library
* Big eco-system
* Super simple setup and out-of-the-box experience
> Availability: The standard library is very general. IDE powerful.
> friendly debugging tracking tool. A variety of language features,
> and will be based on popularity of new features, such as await.
> Have practical pprof and other tools. Development efficiency of
> using rust is relatively low.
I wouldn't second that. If you want to go for systems programming, IMO Rust is
the way to go.
> ## D
> Must kill skill: It looks good?
> Availability: standard library is poor. Bad IDE. GC efficiency is
> low. Lack of friendly debugging tracking tools. Lack of pprof and
> other practical tools. Although the language features many but
> can not add popular practical features, such as await.
With limited resources focus becomes key. Focusing a volunteer group on some
goal is very hard and requires good community management.
D is too fragmented and unpredictable, which is a No-Go if you want to use it
for anything serious. It was a hard way to come to this conclusion, because I
really like many aspects of it.
And, D is a huge language, it's far from simple.
--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster
More information about the Digitalmars-d
mailing list