Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
Ola Fosheim Grostad
ola.fosheim.grostad at gmail.com
Fri Nov 27 07:36:04 UTC 2020
On Thursday, 26 November 2020 at 23:10:41 UTC, ryuukk_ wrote:
> On Thursday, 26 November 2020 at 23:09:12 UTC, ryuukk_ wrote:
>> https://technology.riotgames.com/news/leveraging-golang-game-development-and-operations
>
> Oops forgot to add my text
>
> As maybe people said, the industry doesn't mind the GC, as long
> as the job is done in an efficient way, GO gc seems to scale
> super well, since GO is opensource, is it possible to somewhat
> copy their GC, add their GC as a custom GC (since you can setup
> your own GC in D)
That web page was for servers... No, we cannot copy their GC.
Also, Go code is slowed down because of it.
The easy path to fast GC with LLVM is single threaded.
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