Tasks, actors and garbage collection
russhy
russhy at gmail.com
Mon Apr 26 15:29:22 UTC 2021
On Monday, 26 April 2021 at 14:48:23 UTC, Paulo Pinto wrote:
> On Monday, 26 April 2021 at 13:51:29 UTC, russhy wrote:
>>>> meanwhile Unity have been working just fine on mobile for
>>>> 10+ years
>>
>>
>> LOL, wonder how it works fine on mobile? by avoiding the GC
>> and doing manual memory management (object pooling -- aka
>> custom allocators)
>>
>> Woawoawoa, who would have thought that Unity recomands to
>> avoid the GC in order to gain stable perf on device
>> constrained devices, woawoaw
>>
>> Same goes for Unreal
>>
>> What have you done with D, other than cli tools?
>
> Android seems to be doing just fine with its 80% world wide
> market share.
>
> And ChromeOS isn't doing badly in US school market.
Yeah that is why nobody uses D for android apps
And that is why nobody uses D for ChromeOS
And that is why nobody uses D for gamedev
and the list continues
--
That is also why Android apps require 2x the amount of
memory/cpu/battery than equivalent on iOS
Sure GC is fine, if your quality standard is bellow 0
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