Tasks, actors and garbage collection

russhy russhy at gmail.com
Mon Apr 26 15:30:48 UTC 2021


On Monday, 26 April 2021 at 14:42:22 UTC, Paulo Pinto wrote:
> On Monday, 26 April 2021 at 13:44:36 UTC, russhy wrote:
>> On Monday, 26 April 2021 at 09:22:12 UTC, evilrat wrote:
>>> [...]
>>
>> Again, this shows how little you know
>>
>> UE4 GC is fine if you make a hello world, ask every studios 
>> what they have to do to workaround the GC, they wish it didn't 
>> exist, and Epic is working on ditching the GC with their 
>> upcoming data oriented stack, just like Unity is working on 
>> ditching the GC with their HPC#/Burst solutions
>>
>> [...]
>
> From "Unity Future .NET Development Status"
>
>> But we have also a longer term idea in the future to "combine" 
>> Burst+IL2CPP effort and to push for the best .NET AOT 
>> experience for Unity apps. This AOT solution could be 
>> considered as a Tiered level 4 compilation compatible with 
>> CoreCLR. But before going there, we will have quite some work 
>> ahead, as highlighted by @JoshPeterson in the original post 
>> above.
>
> https://forum.unity.com/threads/unity-future-net-development-status.1092205/#post-7035031

Unity DOTS doesn't use the GC, AT ALL

You guys never made a game or a game engine and you are telling 
me GC is fine

Sure, sure, GC will save us, but it needs to pause the world first



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