Tasks, actors and garbage collection
Paulo Pinto
pjmlp at progtools.org
Tue Apr 27 13:05:28 UTC 2021
On Tuesday, 27 April 2021 at 12:01:33 UTC, russhy wrote:
> And at least with Unreal, since it is using C++, you are not
> forced to stick with the GC all the time
>
> With unity, they had to come up with a special language to
> workaround the GC/JIT issues, and if you stick to regular C#,
> you are forced to stick with the GC no matter what
>
>
> So yes i want D to be as pragmatic as C++
>
>
> You guys want D to be as closed minded as C#, we all know where
> that leads
>
>
> Oh and guess why android smart watches sucks compared to apple
> watch (perf/battery life)?, yes i know you know why
Can you please show us your in progress engine that beats the
current use of Unity on Microsoft HoloLens?
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