Do you use D's GC?
max haughton
maxhaton at gmail.com
Sun Aug 1 14:02:46 UTC 2021
On Sunday, 1 August 2021 at 08:54:05 UTC, Kirill wrote:
> It's interesting to hear do you use D's GC? Or do you use your
> own custom memory management structure?
>
> How performant is GC?
>
> The reason I'm asking is I'm planning to dive into 3D game dev
> with D as a hobby in an attempt to create a game I dreamed of
> since I was a kid. I'd like to know if GC is worth using at
> all, or should I go with 100% manual memory management.
>
> Any opinion is appreciated. Thanks in advance.
I use the GC. The GC is an extremely powerful tool for
productivity. For a game your issue will be non-deterministic
latency i.e. GC pauses. For this, I would recommend having a
strategy for avoiding the GC - other people will write here and
have written extensively before on how to do this, so I won't
repeat all of those points and points to be. It may be worth a
warning here: If you are going into a new field, you probably
want to learn that field *then* try and do that field well rather
than trying to learn how to make a good game engine and any game
engine at the same time.
A small tip for any memory allocation: Before being clever and
thinking about the internals of your memory allocator (which is
important, to be clear), try to allocate less memory first -
sounds simple but memory you never allocate has a cost of exactly
zero.
Enjoy.
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