Do you use D's GC?
russhy
russhy at gmail.com
Mon Aug 2 02:09:11 UTC 2021
I only use GC for process that doesn't need to be realtime
For anything else (including my game engine) i don't use GC at
all, instead i use allocators (malloc/free most of the time)
If you plan to make a game, try to avoid the GC as much as
possible, it's not incremental, so whever it needs to do a
collection, it'll pause all the threads, depending on the
structure of the heap memory it can take multiple frames
But that's also a valid concern if you misuse malloc/free, so
it's not an issue with the GC
But with games, you want to make sure you control the memory
allocation strategy, and GC doesn't help with that
You can always GC.disable() and call GC.collect() during loading
screens, but again, control your allocation strategy!
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