Has AA a bad implementation?
frame
frame86 at live.com
Fri Feb 12 12:41:32 UTC 2021
Talking about this:
aaA.d: 157
> void clear() pure nothrow
> {
> import core.stdc.string : memset;
> // clear all data, but don't change bucket array length
> memset(&buckets[firstUsed], 0, (buckets.length - firstUsed)
> * Bucket.sizeof);
> deleted = used = 0;
> firstUsed = cast(uint) dim;
> }
I see this is for performance but it also means that an
associative array never frees the memory it has allocated for
life time - or I'm wrong? I am missing a real empty() method here.
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