Worst ideas/features in programming languages?
Nicholas Wilson
iamthewilsonator at hotmail.com
Tue Oct 12 00:10:02 UTC 2021
On Monday, 11 October 2021 at 22:01:34 UTC, max haughton wrote:
> The decision to build languages as monolithic lumps of
> specification, then a compiler, also phased in it's design,
> while simple, I think will be a detriment in the post Moore's
> law age, as it makes it very irritating to use and understand
> the full muscle of the optimizer *in the right places* - and
> fundamentally limits the potential of the/a language in a now
> post-heterogenous world: you should he able to compile for a
> GPU as part of the compiler a la a trait (This is an acceptable
> use of the keyword, reflection is not).
I think a big problem from an exploratory perspective is that
that is essentially
impossible in a one-file-at-a-time compilation world and that to
explore the space
of possibilities far more people than the D community has.
This afflicts
C, C++, OpenCL, IPSC (1 file at a time, lack of anything
other than immediate local context)
CUDA, SYCL, (one file at a time, but lets do it twice! one
for the host, one for the device)
OpenMP (where premature outlining for device offloading has
caused massive missed optimisation opportunity)
> I think D's worst feature is really a human tendency to avoid
> language solutions for things. sumtype is a good library, but
> it should be core language for example. Typecons.tuple is even
> less marginal.
> __traits should've died years ago. Its continued existence
> shows some level of paralysis.
in a static slice of time, yes. As a feature to easily add
language functionality, without taking up more keywords, with
minimal "feature space", its indispensable. It does however show
that a program needs an API to the compiler during compilation.
Is there a better way to do this? core.reflect and core.codegen
seem like good steps.
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