What I've learned while trying to port my game engine to PS Vita
Hipreme
msnmancini at hotmail.com
Sun Jun 26 11:48:35 UTC 2022
On Saturday, 25 June 2022 at 20:36:52 UTC, Sergey wrote:
> On Thursday, 23 June 2022 at 03:12:30 UTC, Hipreme wrote:
>> [...]
>
> Really interesting story! Thank you for sharing it.
> Is it possible to see some screenshots from the engine?
Sorry! I'm working on it right now, some people said it is
missing examples as they're the best documentation, so, that's
priority N°1 right now.
The specific state right now is making easier for people (not me)
integrating their code with the engine. As it has a D hotload
system, it may not be so trivial for someone just entering the
project. So the project generator and the run command line is
what I'm finishing right now.
More information about the Digitalmars-d
mailing list