Why is D unpopular, redux.
Ola Fosheim Grøstad
ola.fosheim.grostad at gmail.com
Wed May 25 13:06:41 UTC 2022
On Wednesday, 25 May 2022 at 12:32:03 UTC, Guillaume Piolat wrote:
> On Wednesday, 25 May 2022 at 12:19:13 UTC, Dukc wrote:
>>
>> FYI you're replying to an author of a D game
>
> https://p0nce.github.io/d-idioms/
>
> Ola makes the valid point that open-source is hard (especially
> nowadays), and create a sufficient momentum to have an
> open-source libraries that extends its founder (forkable by
> others if need be, documented, bring ressources to itself
> instead of support work etc..) is a real challenge.
Yes, better to find underserved niches like DPlug does, and saw
seeds in audio/dsp forums and blogs. One doesn’t need a high rate
of adoption, but it is important to retain the skilled ones. How
many does DPlug need to become independent of the original
author? 20 dedicated hardcore users? So if you manage to pick up
6 and loose 2 every year it will take 5 years? A long term
investment that makes sense if you intend to stay in that field
for a long time, hobbyists seldom have long term goals measured
in many years...
Also, the world has changed. Safari supports WebGL2 since last
year, so browser games are good enough for many hobbyists now.
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