Is D really that bad?
cc
cc at nevernet.com
Wed Nov 2 03:10:47 UTC 2022
On Friday, 28 October 2022 at 11:39:12 UTC, Guillaume Piolat
wrote:
> the better it is, the more any perceived flaw is painted as
> huge and "show-stopper".
This is a truth I have encountered numerous times in game design.
The more rich and rewarding your feature set and environment
are, the more it generates a sense of "well, if only it was
BETTER, THEN it would be just what I wanted!" The more
restricted something is, the more content one remains with what
has been accomplished within the bounds of the design.
And to respond to the OP, D is definitely good enough that I
don't want to switch to anything else for this purpose when I
don't have to! And by good enough, I mean great. I definitely
feel D is the "should have been, but wasn't" language that C#
ended up becoming for claiming the gaming industry (or at least
squeezing alongside C++, which will sadly never leave us). It's
just a joy to program in, the metaprogramming capabilities are
fantastic. I don't know how to really quantify whether D does
them "better" than other languages, but it always feels *cleaner*
to me. I am not a language design expert, I am just a humble
tiller of the soil that is allotted to me. But IMO D lets you
write things that end up looking beautiful. I put together a
quick RPC module to call functions on client objects from their
server representations in a multiplayer game engine. All
parameters matched for implicit conversions, marshaled, bundled
and prepared for network sending. Hard compiler errors on any
mismatches. Any method I want replicable, All I need to do is
just drop a UDA onto it. No complicated lookup tables or list of
mangles or serialization definition documents. No need to add
any code or create stubs anywhere else in the project. It all
"just works". The entire RPC module? 194 lines of code. Brings
a tear to my eye. The thought of building the equivalent in C#
gives me a headache. C++? Migraine. And I do not care for Rust.
On Friday, 28 October 2022 at 13:23:42 UTC, Adam D Ruppe wrote:
> in fact
>
> d rox
This. Although I do agree that allocators should be tuned up and
taken out of experimental. I would personally love to see
alternative memory management strategies made to feel more "at
home" as base language features, instead of tricks with structs
and templates. Just my pipedream.
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