D is our last hope
ryuukk_
ryuukk.dev at gmail.com
Thu Dec 7 20:37:17 UTC 2023
On Thursday, 7 December 2023 at 19:21:10 UTC, Paulo Pinto wrote:
> On Thursday, 7 December 2023 at 14:32:26 UTC, ryuukk_ wrote:
>> On Thursday, 7 December 2023 at 14:21:51 UTC, Paulo Pinto
>> wrote:
>>> [...]
>>
>> That's exactly why Unity went to shit and he left as a result,
>> they picked the wrong language, so they wasted many years
>> working on working around the language
>>
>> That's what happen when you work with GC/OOP people, nothing
>> good comes out of it, you get replaced by what ever is new and
>> trendy
>>
>> And then the people will exclude the people who care (Mike
>> Acton) to empower the developprs who need assistance (GC/OOP)
>> because these people can promote idiocracy, as opposed to
>> meritocracy backed by tangible resulsts (how fast code run,
>> and how efficient it is)
>
> Unreal is also full of OOP, and Unreal C++ alongside Blueprints
> uses a GC.
>
> Their business is doing quite well.
Not if you want to write fast and efficient code
Look at what studios are doing with these engines, they all work
around these mistakes
In fact, Unreal is internally planning a ECS/data-driven stack,
Unreal isn't a new project, it's multiple decades old, with that
comes tech debt and poor design that are hard to correct
https://www.youtube.com/watch?v=f9q8A-9DvPo
The value of Unreal isn't OOP, it's its graphics stack, editor
and platforms it can reach
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