D is our last hope
ryuukk_
ryuukk.dev at gmail.com
Fri Dec 8 11:31:41 UTC 2023
On Friday, 8 December 2023 at 07:04:29 UTC, Paulo Pinto wrote:
> On Thursday, 7 December 2023 at 20:37:17 UTC, ryuukk_ wrote:
>> On Thursday, 7 December 2023 at 19:21:10 UTC, Paulo Pinto
>> wrote:
>>> On Thursday, 7 December 2023 at 14:32:26 UTC, ryuukk_ wrote:
>>>> [...]
>>>
>>> Unreal is also full of OOP, and Unreal C++ alongside
>>> Blueprints uses a GC.
>>>
>>> Their business is doing quite well.
>>
>> Not if you want to write fast and efficient code
>>
>> Look at what studios are doing with these engines, they all
>> work around these mistakes
>>
>> In fact, Unreal is internally planning a ECS/data-driven
>> stack, Unreal isn't a new project, it's multiple decades old,
>> with that comes tech debt and poor design that are hard to
>> correct
>>
>> https://www.youtube.com/watch?v=f9q8A-9DvPo
>>
>> The value of Unreal isn't OOP, it's its graphics stack, editor
>> and platforms it can reach
>
> As long as C++ classes, data members, function members,
> inheritance and method dispatch are used to implement an ECS
> system, like on that linked video, it is OOP.
You miss the whole point, hence why it's not available today,
because they are busy working around these mistakes
This is why people like Acton end up leaving, they get sabotaged
by these people
"Me must use hammer on this porcelain, me no care, me like this
hammer"
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