D Properties when?
ryuukk_
ryuukk.dev at gmail.com
Thu Dec 14 19:49:35 UTC 2023
On Thursday, 14 December 2023 at 18:08:52 UTC, Hipreme wrote:
> This is no news in the programming world, yet, we still don't
> have it.
>
> This is very important for I can define a good API in which I
> could increase my engine performance.
> With that, I could implement fields with dirty flags and not
> make the API looks dirty (no pun intended).
>
>
> Think of an object with X and Y position. I want to be able to
> when its value changes, it sets a dirty flag to true. The
> problem is that I'm unable to do `X+= 50` after that. I need to
> do `X = X + 50`, this is not news but still makes the API
> inconsistent and more verbose.
> I don't care how this is implemented, I only want this some day
> to not make it look ugly.
a function is a function, a field is a field
mixing the two is a bad idea, you think you get a field, but
under the food it does weird stuff
`properties` is nitpicking, making things more confusing that
they should be
it's the same nitpicking as:
```D
int my_dumb_function() => 1 + 1;
```
this stuff is useless, takes development time to implement, and
produce 0 value, literally confusing and useless
i don't understand why people want D to be a copy pasta of C#
i'd rather the language focus on what _really_ matter, areas
where D falls behind serious competition (Rust/Zig/Odin/Nim/Swift)
- native tuple: multiple return value
- tagged union: improved enum/union
- pattern matching: improved switch
More information about the Digitalmars-d
mailing list