OT: Leaving Rust gamedev after 3 years
GrimMaple
grimmaple95 at gmail.com
Mon Apr 29 06:55:16 UTC 2024
On Monday, 29 April 2024 at 03:51:09 UTC, Bruce Carneal wrote:
> If they're silent how do you know they failed? Also, if you
> *do* know they failed why would NaN be unhelpful in localizing
> the problem? It could be initialization, or it could be
> something else along the way.
Having a game made in D, NaN is my #1 pain to deal with during
graphics development. In other Langs, if I mess up some code, I
usually get a picture that is wrong. A wrong colour, wrong
position on screen, etc. With NaN, all rendering pipeline
silently fails if even a single number was uninitialised
somewhere. So I can't even take a guess at what number exactly
was not initialised, I have to run a debugger and start from the
beginning to see where it went wrong. If floats initialize to 0,
you can usually guess what was forgotten because you know the
math.
> OTOH, NaNs can be very helpful when trying to track down FP
> problems, with improper (unthinking) initialization probably
> near the top of the list.
NaN was literally never helpful to me, because it removes
indirect information from that allows me to take a guess. If you
know what kind of math you're doing, you can usually assume where
the code went wrong depending on the result you get. With NaNs,
you only get one part of this information.
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