Please fix `.init` property
Hipreme
msnmancini at hotmail.com
Sun Jan 7 23:12:30 UTC 2024
I was doing a completely functional code, then I noticed some
variable changing abruptly to a strange value. After the first
run in a function, the value completely changed, I've reduced and
found that I was able to actually modify `.init`.
```d
struct MyTest
{
string[] dirs = ["source"];
}
void DoIt(ref MyTest a )
{
a.dirs[0] = null;
}
void main()
{
MyTest t;
DoIt(t);
MyTest t2;
assert(t2.dirs == MyTest.init.dirs); //Crashes
}
```
Looks like everyone knew this bug existed, but it caused me waste
4 hours trying to find when did it happen. I can't understand why
this has not been fixed yet, but this leads to extremely erratic
behaviour, which I'm going to do an ugly workaround.
Since we are on a year of stability, I think getting this kind of
bug fixed could be a priority.
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