We are forking D
evilrat
evilrat666 at gmail.com
Sun Jan 14 13:38:04 UTC 2024
On Sunday, 14 January 2024 at 11:34:19 UTC, Paulo Pinto wrote:
>
> Then there is Unreal C++, with its GC support for Blueprint
> visual scripting.
>
> Any game written in Unreal, using Blueprint makes use of it.
Great, but in Unreal it is just plain pointers and it is the
UPROPERTY that makes it work, IIRC all it does just adds and
deletes GC roots for said pointers on object spawning/deleting.
If you forgot to add UPROPERTY you will be quickly reminded as it
will get released way too soon.
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