VisualD regressions are severe; what do we do about critical infrastructure?
ryuukk_
ryuukk.dev at gmail.com
Tue Oct 15 11:10:56 UTC 2024
On Tuesday, 15 October 2024 at 10:47:33 UTC, Max Samukha wrote:
> On Tuesday, 15 October 2024 at 10:20:54 UTC, ryuukk_ wrote:
>> the world is begging for people to go back to C,
>
> A small number of loud gamedevs is not the world. Also, some of
> them first butcher every "complex and unnecessary" feature like
> namespaces or type-based overloading and then have to make
> excuses as in https://www.youtube.com/watch?v=a2B_izyma58.
they are valid "excuses", have you read the endless move
constructor thread? this kind of things causes bikeshedding,
eating away time and effort that would be more useful elsewhere
impactful change fro example: tuple and tagged union
It's not just gamedevs, it's also the embedded world and AI/ML
Indians are embracing C as well, perhaps because of a shift in
the industry? or the above, perhaps both ;)
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