VisualD regressions are severe; what do we do about critical infrastructure?

ryuukk_ ryuukk.dev at gmail.com
Tue Oct 15 11:10:56 UTC 2024


On Tuesday, 15 October 2024 at 10:47:33 UTC, Max Samukha wrote:
> On Tuesday, 15 October 2024 at 10:20:54 UTC, ryuukk_ wrote:
>> the world is begging for people to go back to C,
>
> A small number of loud gamedevs is not the world. Also, some of 
> them first butcher every "complex and unnecessary" feature like 
> namespaces or type-based overloading and then have to make 
> excuses as in https://www.youtube.com/watch?v=a2B_izyma58.

they are valid "excuses", have you read the endless move 
constructor thread? this kind of things causes bikeshedding, 
eating away time and effort that would be more useful elsewhere

impactful change fro example: tuple and tagged union

It's not just gamedevs, it's also the embedded world and AI/ML

Indians are embracing C as well, perhaps because of a shift in 
the industry? or the above, perhaps both ;)




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