Future Garbage Collector
mike_jack
rajas2647 at gmail.com
Sat May 24 13:37:36 UTC 2025
This is actually a thoughtful observation, and brings up the
common perspective many developers have after working extensively
with garbage-collected languages like Java. In fact, your
suggestion to move away from a monolithic, “one-size-fits-all”
garbage collector and toward a more flexible memory management
system aligns well with trends in systems-level language design.
From your Java experience, it’s clear that GC behavior often
becomes a bottleneck when performance is critical. With that, the
developers starts slowly to focus more on GC, favoring arrays,
object pooling, or stack allocations, in order to minimize the
pauses or delays. That’s why your suggestion for D to treat
memory management as a first-class citizen in the language and
standard library is very compelling.
Giving developers the ability to hint object lifetimes, force or
schedule GC with timing constraints, or even plug in custom GC
algorithms opens up powerful optimization opportunities. The idea
of supporting multiple memory managers, each tailored for
different workloads (e.g., short-lived transactional data vs.
long-lived singletons), would bring D closer to giving
fine-grained control like you’d see in C++, while still offering
the safety and convenience of a GC when needed.
Giving developers the ability to hint object lifetimes, force or
schedule GC with timing constraints, or even plug in custom GC
algorithms opens up powerful optimization opportunities. The idea
of supporting multiple memory managers, each tailored for
different workloads (e.g., short-lived transactional data vs.
long-lived singletons), would bring D closer to giving
fine-grained control like you’d see in C++, while still offering
the safety and convenience of a GC when needed.
This “open memory model” approach may really provide a
feasibility for the D community to experiment and innovate.
Without waiting for one universal GC to get improved, D can
evolve to host a suite of GCs and memory managers. These are both
optimized for different scenarios, something even Java has been
slowly moving toward with G1, ZGC, and Shenandoah.
To get a clearer idea of how traditional garbage collectors like
Java’s operate, including why long pauses happen and what
triggers them, this blog on Java Garbage
Collection(https://blog.gceasy.io/what-is-java-garbage-collection/) does a great job explaining the mechanisms and trade-offs involved. It highlights exactly the sort of constraints developers run into, which makes a case for more flexible memory management approaches.
In short, rather than pursuing a perfect GC, giving developers
the tools and hooks to manage memory as needed might be the most
pragmatic and powerful path forward for D.
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