std.random suggestions
GrimMaple
grimmaple95 at gmail.com
Mon Sep 22 08:12:23 UTC 2025
On Tuesday, 16 September 2025 at 12:04:20 UTC, Denis Feklushkin
wrote:
> I don't like the way the module std.random is designed
For one, I really hate how std.random is heavily templated, so it
ends up being difficult to use in real-world scenarios where you
might want to hot-swap the random engine for whatever reason.
With current design choices, you are forced to template your
stuff too, instead of just writing `IRandom r = new
WhateverRandom()` and calling it a day.
It was so painful that I ended up doing this
https://github.com/GrimMaple/mud/blob/master/source/mud/random.d
, which I use heavily in my games for random level generation.
My current implementation is flawed - it should mark methods as
`final` so the compiler can figure out to inline the calls when
needed, but here's that.
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