Writing text editor from scratch in D & Raylib
matheus
matheus at gmail.com
Sat Apr 4 14:02:10 UTC 2026
On Saturday, 4 April 2026 at 13:50:01 UTC, madwebness wrote:
> On Saturday, 4 April 2026 at 13:44:35 UTC, matheus wrote:
>> On Saturday, 4 April 2026 at 09:37:25 UTC, madwebness wrote:
>> Have you tried to load and compare big files against other
>> editors?
>
> Deliberate choice on my part: I don't care about large files.
> Maybe I'll optimize for it in the future, but over my 20 year
> programming career, I've rarely opened a file with more than a
> few thousand lines of code (maybe I've been lucky). I thought
> it's better to have a simpler model for documents (linked list
> of lines) then optimize for large files and end up with
> something less manageable.
Not only big source files, well there was this source (Build
engine from Ken Silverman 2 or 3 big C files). But one thing
there is more common is to open big log files which use to be a
pain in some code editors.
But yes, maybe is not something common, what could be common is
to open a project with a lot of files to parse. But maybe with AI
this could be resolve differently these days.
Matheus.
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