D game engine from scratch

Andi cadetschimmel at gmail.com
Sun Apr 5 05:14:18 UTC 2026


On Sunday, 5 April 2026 at 00:38:17 UTC, matheus wrote:
> On Saturday, 4 April 2026 at 20:16:58 UTC, Andi wrote:
>> ...
>> oh an maybe to point out, every pixel in that video is via D 
>> and software rendered, no win11 crap either, i just copied the 
>> icons because i like them (sorry)
>
> Since there is no source linked, in this is Software Rendering, 
> you draw every pixel on a buffer (RAM) and then send/swap with 
> the video buffer? So you are using only CPU?
>
> Matheus.

hi, yes both the UI and the raymarcher write to a byte[] which i 
just hand over to the OS.


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