D game engine from scratch

Andi cadetschimmel at gmail.com
Wed Apr 8 14:00:42 UTC 2026


On Monday, 6 April 2026 at 08:47:01 UTC, Kapendev wrote:
> On Saturday, 4 April 2026 at 20:14:23 UTC, Andi wrote:
>> hi everyone.
>>
>> im a big fan of D since uh, i guess it was around 2014 but i 
>> never had the time to dig really deep into it. ~4 weeks ago i 
>> started to write my game engine (not the first time haha) but 
>> in D, and im so extremely amazed how frictionless this whole 
>> process was so far. I dont understand why this language hasnt 
>> more widespread adoption, its awesome <3
>>
>> greetings!
>>
>> ps.: 400 unit tests so far, i love this! 
>> https://www.youtube.com/watch?v=unZW1Bqin5c
>
> Looks like a fun project.
> Great work!

it totally is! the only issue i have is with vscode + code-d. its 
less usable than im used to from other IDEs/languages. do you 
have a suggestions for me on how i could improve that situation 
or is that just something i have to deal with (the D tax :P ) im 
using github copilot for autocomplete and refactoring help, so it 
hides some of the shortcomings.


More information about the Digitalmars-d mailing list