D game engine from scratch

geometrydashes geometrydashes11 at gmail.com
Tue Apr 21 10:34:46 UTC 2026


On Friday, 10 April 2026 at 20:59:30 UTC, Andi wrote:
> On Wednesday, 8 April 2026 at 19:06:22 UTC, Kapendev wrote:
>> On Wednesday, 8 April 2026 at 14:00:42 UTC, Andi wrote:
>>> it totally is! the only issue i have is with vscode + code-d. 
>>> its less usable than im used to from other IDEs/languages. do 
>>> you have a suggestions for me on how i could improve that 
>>> situation or is that just something i have to deal with (the 
>>> D tax :P ) im using github copilot for autocomplete and 
>>> refactoring help, so it hides some of the shortcomings.
>>
>> I only code with syntax highlighting :)
>> Sometimes I also use grep to find things.
>
> i remember the times without syntax highlighting :P but im glad 
> about modern IDE features, im getting old remembering all the 
> apis im using

To avoid the "D tax" in VS Code, switch to IntelliJ IDEA with the 
D Language plugin for smarter refactoring or Visual Studio with 
Visual D for superior debugging. If you stay in VS Code, ensure 
you're using the serve-d backend and Error Lens to handle complex 
template errors. Many developers find the best balance by using 
these editors for syntax while relying on DUB via the terminal 
for heavy lifting.


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